Earnings Mechanisms
The reward distribution mechanism will also greatly affect how other areas of the game may be burning $PIXEL. For example, if we create incentives for players to farm resources that are only available on NFT Lands, it creates a stronger reason to join a guild, which will, in turn, lock up $PIXEL. If we were to give VIP users more tasks to earn Coins, it would create a larger funnel to VIP sales.
We will be iterating and experimenting constantly on where we weight the incentive structures. The goal is to create systems where users feel like using $PIXEL is worth it and to build a larger player base.
Several mechanisms have been prepared to distribute the $PIXEL token.
Taskboard
Our taskboard system can also fit into the distribution of $PIXEL. We can create task types that are limited in quantity that can be randomly sent to users. For example, we can create a task that calls for 10 Diamond ore with the reward being 10 $PIXEL for completion. We can set a maximum amount of these tasks to be sent out to users. I.e., we randomly distribute this task to a maximum of 1000 users per day.
This allows us to be very precise with the amount of $PIXEL being distributed through the taskboard and allows us to give compelling reasons to try to gather these end-game resources as well.
Who Gets What Task
We can also set a preference to distribute more of the tasks to specific personas if desired, i.e., increase the likelihood of a VIP member receiving this task x10.
This taskboard also has the ability to send more better rewards tasks to players who…
Have a higher reputation in Pixels (more proof of person-hood)
Have a higher level in Pixels
Have VIP, farm land, pets
Have completed certains quests
We can incentivize certain gameplay paths to unlock better taskboard tasks this way.
Taskboard and Lands
The taskboard also creates an interesting tie-in to the value-accrual of land and, therefore, also flows down to Guilds & Guild Memberships. It indirectly links farming resources on more desirable NFT Land and $PIXEL.
Rewards Dashboard
We have a separate rewards dashboard that is more flexible than the taskboard. We can reward users for…
Sharing Tweets
Completing Quests
Ranking on a leaderboard
Referring friends
Login Streaks
This dashboard is quite capable. There are different reward types that we can assign, and we can create pools of rewards.
First-Come-First-Serve Rewards
Example: First 1000 players to farm 1000 scarrots receive 10 $PIXEL each
Timed Leaderboard Rewards
Example: Top 1000 Scarrot Farmers after 1 week receive 10 $PIXEL each
Split Pools
Example: Everyone who farms 1000 scarrots within a week receive a split a pool of 10k $PIXEL
Farm Taxes
Currently, farms have subsidies for them. When users farm on another user’s land, they get an extra 1% of the crops harvested on the land that goes to the Land Owner as a subsidy. We are tweaking this system in Chapter 2 to turn it into a tax.
Landowners (and guilds that manage land) will have the option to set a tax on their farm. They will get sent x% of crops that are farmed on lands. These crops can potentially be redeemed for $PIXEL tasks.
Guild Memberships
Guilds will get a share of Guild membership transaction fees in the form of $PIXEL. In addition, if they set up farm taxes, they will get a share of resources generated on their farms.
We expect that Guilds will likely re-distribute some of these resources they get back to their guild members as a user acquisition strategy for the guild.
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